Fabric was started to address three paradoxes in our time, but it was not committed to a specific solution at the beginning.
1. We are more interconnected than ever before, yet loneliness and hate spread everywhere. 2. We have more access to resources than ever before, yet the gaps between rich and poor grow wider.
3. We all hold infinite power literally at our fingertips, yet few of us believe we can make a difference.
Truthfully, we didn't much care how we were going to address the problem, we were singularly devoted to finding a way to address those paradoxes.
We needed a solution that could meet people where we are—on our phones. We needed a solution that bridges the digital and the human. And that's AR—it is the digital medium that augments our reality. Literally. AR allows us to turn our phones from walls into windows, compelling us to see what is going nearby. AR is that layer of Fabric that connects our online and offline worlds, enabling us to make human happen in this digital age.
Fabric's social use of AR creates a global infrastructure that might just help solve the paradoxes that got us started
And unlike the old way of doing things, Fabric is rooted in abundance rather than scarcity. It is strengthened by each of us, no matter who we are and where we are, with what we already have.